“Underdogs” stands out as a title that fits VR well. The game puts players in the cockpit of a fighting mech, called a Rilla. Players control their mech by swinging their arms around in real life. Press down the grip button, and your mech arm will stick to the ground, allowing you to pivot around in the game world by moving your arm. Be careful to have enough space so you don’t injure your hand or break a controller!
The game’s health system is tied to hit locations — your arms and your cockpit — making every encounter a strategic battle to protect your most vulnerable parts while dishing out damage to the enemies. Much like another great VR title, “Gorilla Tag,” the embodiment of the mech movement really stands out.
The tutorial, while informative, is a mixed blessing. It serves its purpose of acclimating players to the unique control scheme and mechanics, it’s somewhat slow and can feel overly restrictive. This pacing issue is a minor blemish on an otherwise stellar experience, momentarily holding back players from diving headfirst into the exhilarating chaos of the arena. I wish the tutorial freed the player more to explore the locomotion themselves.
Beyond the tutorial, “Underdogs” has little friction and only virtues. The physicality of gameplay is engaging, transforming every punch, grab, and maneuver into a satisfying workout. This blend of gaming and physical activity is particularly appealing.
“Underdogs” might have one drawback for players – it’s a bit short and, arguably, a bit too easy. However, this shortcoming is mitigated by its high replay value and just how much fun it is to move around in the Rilla, smashing things. Like other roguelikes, some players might enjoy playing through it multiple times, making different choices for mech upgrades each time. Each playthrough offers new challenges, equipment, and strategic decisions, ensuring that no two playthroughs are exactly the same.
Experiencing the cockpit of a mech is thrilling. “Underdogs” excels in making players feel like genuine mech pilots, where every strategic decision impacts your survival. The sound design notably enhances the combat experience, making every hit feel significant.
Strategic decisions extend beyond the battlefield. The overworld map and decisions regarding mech upgrades add depth, blending strategy with action. Choosing whether to repair your mech or seek out new equipment introduces a strategic pause to the pace, enriching the experience further.
The game is whole. Artistically, every decision fits with every other decision. While some players might not like the art style – it is a little dark and grungy. The whole of it communicates careful intention and thoughtfulness. It’s rare to see a game so artistically consistent.